IGI I'M GOING IN
Project IGI 1 I’m Going In (released in Europe as simply Project I.G.I.) is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Upon release the game garnered mixed reviews due to a number of shortcomings, such as poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its superb sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop’s Joint Strike Fighter.
Main Characters
David Llewellyn Jones – Jones is an agent for I.G.I. (Institute for Geotactical Intelligence) and former British SAS operator. Players control him as the main character.
Anya – Anya is the contact at headquarters who directs Jones via’s radio. She appears in the final mission to defuse the bomb.
Jach Priboi – Soviet Arms Dealer
Josef Priboi – Jach’s Nephew
Ekk – a Russian woman who intends to destroy Europe by nuclear warfare.
Captain Harrison – commander of allied troops, which aid Jones in some missions, and an ex-Green Beret.
Plot
David Jones is sent off to find Josef Priboi, a Russian arms dealer who is believed to have information on a stolen nuclear warhead. As he helps Captain Harrison, apprehend Josef, he discovers that the brains of the operation is Josef’s uncle Jach, whom Jones then attempts to apprehend instead. He discovers his location by planting a virus in Jach’s communications center.
While Jach Priboi is taken away in helicopter by Jones, he is shot down by Ekk. Jones then has to clear the border and find his equipment. He then hijacks the train carrying Priboi and takes him in for interrogation. Learning about the involvement of Ekk, he sets off to catch her and find the nuclear weapon. Ekk escapes on her first meeting with Jones, but Jones kills her after finding her second hideout as well as the nuclear warhead.
System= Pentium III CPU 733 MHz
RAM= 256 MB
Size= 159 MB
Video Memory= 32 MB
OS= Windows 98, 2000, XP, Vista, 7 and Windows 8
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Cadillac & Dinosaurs
Cadillacs and DinosaursThe Arcade Game (known in Japan as Cadillacs Kyouryuu Shin Seiki) is a 1992 arcade game released by Capcom. It is a beat ‘em up based upon the comic Xenozoic Tales which was created by Mark Schultz in the late eighties. The game-play is like that of many other side-scrolling beat’em up games of the time, such as Streets of Rage or Final Fight. A distinctive feature of this game is the frequent use of firearms, rarely seen on other games of its kind, which normally favored weapons such as bottles and knives. There is also a sequence in which the player can get control of the titular vehicle by radioing for it. It is difficult to keep the car intact for long, because the boss at the end of the sequence (Hogg) is armed with grenades.
Cadillacs and Dinosaurs Characters
Jack Tenrec (Part Mechanic, Part Shaman)
Hannah Dundee (Diplomat and Explorer. Jack’s former flame and love interest)
Mustapha Cairo (Engineer and Jack’s Friend)
Mess O’Bradovich
Cadillacs and Dinosaurs Stage bosses
Vice Terhune (Vice T.) – the boss of City In The Sea (Level 1)
The Butcher – the boss of Swamp Forest (Level 2)
Hogg – the boss of Hell Road (Level 3)
Slice – the boss of Jack’s Garage (Level 4)
Morgan / Morgue – the boss of Village Of Flame (Level 5)
Tyrog – the boss of Jungle and Mine (Level 6)
Slisaurs – the bosses of The Vault (Level 7), they are “reptilian clones” of Slice (Level 4 Boss)
Dr. Simon Fessenden – the boss of Deep Deep Down (Level 8)
System= Pentium II CPU 233 MHz
RAM= 64 MB
Size= 12 MB
Video Memory= 16 MB
OS= Windows 98, 2000, XP, Vista, 7 and WIndows
RAM= 64 MB
Size= 12 MB
Video Memory= 16 MB
OS= Windows 98, 2000, XP, Vista, 7 and WIndows
Download and Extract with WinRAR
Start Game and Press “5” and then “1”
“CTRL” and “ALT” For Jump and kick
Enjoy
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Commandos 1 Behind The Enemy lines
Commandos 1 Behind Enemy Lines A genuinely original game of tactics, planning, and precision The premise of Commandos is a model for the game itself: Just as the heroes of this game prevail in dangerous military operations through unorthodox yet undeniably effective means, so too is Commandos a successful real-time strategy game because of its refusal to adhere to the genre’s conventions. Pyro Studios has produced a genuinely original game of tactics, planning, and precision, one with impressive visuals and slick production values and one that will surely please fans of strategic combat, puzzle-solving, and World War II-era warfare alike.
Your six Commandos are all unique in appearance and attitude. They move smoothly whether they’re walking, crawling, running, or plying any of their deadly skills, and you can learn all about them through a fast and friendly in-game tutorial that focuses on each of their individual skills. They’re a charismatic bunch and will quickly grow on you, although their German enemies look rather boring by comparison. There isn’t much music to speak of in Commandos, and the sound, though authentic, is sparse. And though the commandos sound great and become immediately distinguishable through their speech, they have disappointingly few speaking lines. The Germans don’t have a lot to say either.
An unobtrusive and clever interface borders the screen, showing the various tools in the selected commando’s knapsack, any of which can be selected with the click of a mouse. However, this interface is mostly for show; it’s quicker just to hit the appropriate keyboard hotkey to select your green beret’s combat knife for example – and in Commandos, every moment counts. Moving your men is as simple as clicking the desired destination or double-clicking to make the commando run. You need to micromanage everybody, and no one will move an inch without your express orders. This isn’t a problem; just keep your idle men hidden at all times and you’ll be OK.
Commandos contains a single linear campaign composed of 20 big missions. The linearity isn’t problematic; while there exists a best way to win each scenario, you always get plenty of room to be especially creative or just a little reckless. And because they’re well designed and open-ended, you’ll want to play most of them more than once. Any of these missions can be attempted cooperatively with up to five other players, each responsible for at least a single troop. However, the true pleasure in this game is coordinating the entire squad single-handedly, anticipating how a situation will transpire and watching it go according to plan or successfully improvising when things don’t go your way. And what a pleasure – after you navigate your team through or past some 50-odd nonchalant German guards, destroy a vital enemy installation, and hijack a means of escape, you may well find Commandos sneaking its way to the top of your list.
System= Pentium II CPU 233 MHz
RAM= 64 MB
Size= 56 MB
Video Memory= 16 MB
OS= Windows 98, 2000, NT, XP, Vista , 7 and Windows 8
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Gta Vice City
GTA Vice City Having just made it back onto the streets of Liberty City after a long stretch in maximum security, Tommy Vercetti is sent to Vice City by his old boss, Sonny Forelli. They were understandably nervous about his re-appearance in Liberty City, so a trip down south seemed like a good idea. But all does not go smoothly upon his arrival in the glamorous, hedonistic metropolis of Vice City. He’s set up and is left with no money and no merchandise. Sonny wants his money back, but the biker gangs, Cuban gangsters, and corrupt politicians stand in his way. Most of Vice City seems to want Tommy dead. His only answer is to fight back and take over the city himself.
GTA Vice City offers vehicular pleasures to suit every taste. For the speed enthusiast, there’s high-performance cars and motorbikes. For the sportsman, a powerboat or a golf buggy lets you enjoy the great outdoors. For those that need that sense of freedom and escape, why not charter a helicopter and see the beauty of Vice City from the air?
As the party capital of America, you would expect your ears to be seduced by a host of sultry melodies and pumping beats, but the city is truly rocking. You’ll be AMAZED as you sweep through Vice City’s FM dial. If you are feeling like trouble, you can tune into some driving rock, or some crucial electro, or maybe you want to slow down with some sweet soul, and there will always be some great romantic anthems if you want to really take your mind off things. For the action man, or outdoors type, there’s tons of fun things to do and adventures to be had… guaranteed. For the secretive or creepy type, Vice City is full of surprises, a place where you’ll constantly be surprised by the vivacious, fun-loving types who live there and the things you can discover.
Grand Theft Auto: Vice City is the most diverse and ambitious piece of interactive entertainment yet created. The game is developed by Rockstar North and published by Rockstar Games. Grand Theft Auto Vice City is going to be released for the PlayStation®2 computer entertainment system on October 22, 2002. Rockstar Games Announces Grand Theft Auto: Vice City; Next Installment of Grand Theft Auto Franchise to Hit Streets in October.
System= Pentium 4 CPU 1.4 GHz
RAM= 256 MB
Size= 242.2 MB
Video Memory= 64 MB
OS= Wndows XP, Vista, 7 and Windows 8
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Commandos 2 Men of Courage
Commandos 2 Men of Courage ends up feeling like a shadow of its former self, being both shorter and more frustrating than the original.
Just about every good game gets an expansion pack or a sequel, not just because it’s profitable, but because it’s easy. The good idea’s already there, and the existing technology can be recycled to make a game that feels comfortably familiar but with new and exciting content. Recent expansion packs like Starcraft: Brood War, as well as sequels like Myth II and Fallout 2, all bettered their predecessors. But Commandos: men of courage, a standalone expansion to Behind Enemy Lines, ends up feeling like a shadow of its former self, being both shorter and more frustrating than the original.
The original Commandos was a surprise hit. It cleverly combined strategy, puzzle, and action elements with great graphics and an all-too-apt subject matter, and while there was some debate over just what kind of game it was trying to be, most found its demand for planning and precision to be both unusual and exciting.
It also doesn’t help that the game is even more difficult than the first. It’s tempting to justify the excessive difficulty by the fact that the game contains only eight missions (the original had more than twice as many), but that would be a solution to the wrong problem. Besides, nobody complained that the original Commandos was too easy – all of its missions were difficult, though some were far more difficult than others. Nevertheless, all its missions could eventually be completed so long as you were patient, and the game didn’t get too frustrating because each mission could be reduced to a series of smaller situations, and you’d rarely get stuck at any one point for too long. On the other hand, Beyond the Call of Duty starts out frustrating and just stays there. These missions don’t just seem difficult, but downright unfair. In the first mission, if you don’t save a sniper rifle round until the very last point, you probably won’t be able to clear the minefield and escape; and there’s no real way to anticipate this eventuality, so if somebody didn’t warn you, you’d end up having to restart.
At other times, there are so many enemy troops patrolling an area that it doesn’t seem like there’s an appropriate way of resolving the situation. You’ll wonder what would happen if maybe you threw the cigarettes, the stone, and used the decoy all at the same time, while a hostage distracted everybody…. But unfortunately, much like the first game, Men of courage interface doesn’t easily lend itself to multitasking, since the commandos are slow to respond and need to be micromanaged. You absolutely must coordinate your troops in this game, but it isn’t any easier than before, no thanks to the fact that all the keyboard hotkeys were shifted around. (While the new layout is a little more logical than the original’s, it’s inexplicable why the designers didn’t just let you customize the keyboard layout.) So the control feels more cumbersome than before, since you need especially impeccable timing and coordination, but the interface won’t allow it. And even when you finally get through a mission, you won’t feel very good about it since you won’t be able to shake the feeling that you’ve figured out something the designers didn’t expect you to. The original Commandos was satisfying because its puzzle-like situations had specific solutions. These missions feel clumsier by comparison, requiring at least as much luck as finesse, although the maps themselves all look distinctly beautiful.
System= Pentium III CPU 733 MHz
RAM= 128 MB
Size= 60 MB
Video Memory= 32 MB
OS= Windows 98, 2000, NT, XP, Vista, 7 and Windows 8
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Neogeo Game collection
The Neo Geo, stylised as NEO・GEO, also written as NEOGEO, is a cartridge-based arcade system board and fourth-generation home video game console released on April 26, 1990, by Japanese game company SNK Corporation. It was the first system in SNK's Neo Geo family. The Neo Geo was marketed as 24-bit; its CPU is technically a parallel processing 16/32-bit 68000-based system with an 8/16-bit Z80 coprocessor much like the Sega Genesis, while its GPU chipset has a 24-bit graphics data bus.
The Neo Geo originally launched as the MVS (Multi Video System) coin-operated arcade machine. The MVS offers owners the ability to put up to six different cartridges into a single cabinet, a unique feature that was also a key economic consideration for operators with limited floorspace, as well as saving money in the long-run. With its games stored on self-contained cartridges, a game cabinet can be exchanged for a different game title by swapping the game's ROM Cartridge and cabinet artwork.
A home console version was also made, called AES (Advanced Entertainment System). It was originally launched as a rental console for video game stores in Japan (called Neo Geo Rental System), with its high price causing SNK not to release it for home use – this was later reversed due to high demand and it came into the market as a luxury console. The AES had the same raw specs as the MVS and had full compatibility, thus managed to bring a true arcade experience to home users.
As of 2013 it was the most expensive home video game console ever released, costing US$1,125 adjusted for inflation. The Neo Geo was revived along with the brand overall in December 2012 through the introduction of the Neo Geo X handheld and home system.
Midtown Madness 1 Racing through a track is great, but careening through the streets of major cities is a bit more of a, um, thrill! Midtown Madness lets you chart your own path as you race your friends through the streets of Chicago. The course provides a bit of a challenge, as you take to alleys, neighborhoods, and even buildings, to get to the finish line before your challenger. Adding to all this are obstacles like traffic, weather conditions, law enforcement, and pedestrians.
System= Pentium II CPU 400 MHz
RAM= 128 MB
Size= 89 MB
Video Memory= 16 MB
OS= Windows 98, 2000, NT, XP, Vista, 7 and Windows 8
Just click on download button to download it
Midtown Madness 1
Midtown Madness 1 Racing through a track is great, but careening through the streets of major cities is a bit more of a, um, thrill! Midtown Madness lets you chart your own path as you race your friends through the streets of Chicago. The course provides a bit of a challenge, as you take to alleys, neighborhoods, and even buildings, to get to the finish line before your challenger. Adding to all this are obstacles like traffic, weather conditions, law enforcement, and pedestrians.
System= Pentium II CPU 400 MHz
RAM= 128 MB
Size= 89 MB
Video Memory= 16 MB
OS= Windows 98, 2000, NT, XP, Vista, 7 and Windows 8




















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